2017 was a really nice year (though to this day I've still only met about 4 people of the thousands who've actually played our game)!Īs the first game wrapped up and we began work on the sequel I was suddenly going through an indescribably nightmarish divorce, and there were a few points where I completely lost my ability to work, through severe depression and stress that were unlike anything I'd ever experienced before. interactive, and we've become a lot closer as a team of individuals. However, especially as the second game developed, my interactions with the studio became more. With Hand of Fate being my first large-scale freelance gig, it was both exciting and frustrating to have what to me was a dream job, but what was to the studio just another freelancer overseas.
Hand of fate kickstarter professional#
There's an attitude of impersonal, professional detachment you need to slip into when connecting with the commercial world, which is a very ungainly and awkward thing for me to do under normal circumstances, but when the studio you're contracting with is filled to the brim with diverse, intelligent, passionate creatives who seem to cultivate a vibrant, highly interactive and bonding work environment, it's difficult, to say the least, to remain a silent, professional partner on the other side of the planet. Both professional review sites and customer feedback have been amazingly rewarding and encouraging we're all so psyched!Īs far as memories of my time working on both games go, I was in the role of "freelance artist", and as such was on the other side of the planet from all the action.
![hand of fate kickstarter hand of fate kickstarter](https://raidofgame.com/uploads/posts/2019-08/1566816946_screenshot-4-hand-of-fate.jpg)
'Hand of Fate 2' was released at the end of 2017 and has been rocking hard ever since we're piling on new DLCs with tons more content every month. (Seeing screenshots with my art in Game Informer, opposite a splash-page of the Legend of Zelda, was also one of the most exciting moments of my life.) When Hand of Fate was released in 2015 it was VERY pleasantly successful and Defiant moved directly on to a sequel.
Hand of fate kickstarter Pc#
It was going to be another mobile game at first, but as the project grew in scope it moved to PC and console development, which was exciting to say the least.
![hand of fate kickstarter hand of fate kickstarter](https://i1.wp.com/gameosity.com/wp-content/uploads/2017/05/Board-Setup-Overview.jpg)
To my surprise, a year after Heroes Call was published they contacted me again, asking if I'd be able to replicate a medieval engraving style of illustration for a deck of faux-tarot storytelling cards they were building a new game around called "Hand of Fate". My work was so niche that I doubted I'd find another game gig like it. I ended up doing several more images for each levels loading screen, and that was it. This was one of the most exciting moments in my life. I got an email from them asking if they could use a little brushwork sketch I'd posted as a loading screen for their first large-scale mobile RPG: 'Heroes Call'. One of these posts came up in an image search by some folks in Australia developing indie games for mobile: Defiant Development. So I just started drawing and posting, drawing and posting, and developing a large-scale graphic novel concept.
![hand of fate kickstarter hand of fate kickstarter](https://i.pinimg.com/736x/1a/cc/03/1acc039492fe5847f1efabe7844ae3b3.jpg)
Hand of fate kickstarter full#
I didn't know who'd see it other than my spouse and a few friends, but the night shift gets very lonely and at the time the internet seemed like a place full of connection-making possibility. So, in addition to beginning to intentionally network more with the comic community in Minneapolis/St. I had time to draw more, but procrastination and laziness was still such a demonic force in my life I finally decided I needed more accountability to be regular about building my skills as an illustrator and storyteller. I spent my whole life struggling to muster up the motivation to "get serious" about a career in creating graphic novels with little success until I found myself on a very quiet night shift position which allowed hours of "just-do-anything-to-stay-awake" time. So what do you remember from your time working on that project and how did you get involved? Before we get to that, you were also the artist on the original videogame (Hand of Fate). You're currently working on Hand of Fate: Ordeals, a deck-building card game which was a big hit on Kickstarter last year.